Belts and towers

Pick one B for the belt and one T for the towers. Nothing here is in the game yet, and nobody has listened: the words on each card come from the pack names. Hover or tap a name for the source.

Belt: what you hear while items move

B0TodaySource: Electric Buzz, OpenGameArt node 108273. Licence: CC0: free, no credit needed. Length: 8.00 s on average. Loudness: -20.3 dB after levelling, 0.4 dB taken off so every card plays at about the same volume.

Electric buzz

1 takeCC0
B1RollingSource: rubberduck, 30 CC0 SFX loops, https://opengameart.org/content/30-cc0-sfx-loops. Licence: CC0: free, no credit needed. Length: 8.00 s on average. Loudness: -20.0 dB after levelling, 1.9 dB added so every card plays at about the same volume.

Something rolling, steady

1 takeCC0
B2Low machineSource: rubberduck, 30 CC0 SFX loops, https://opengameart.org/content/30-cc0-sfx-loops. Licence: CC0: free, no credit needed. Length: 8.00 s on average. Loudness: -20.0 dB after levelling, 6.8 dB taken off so every card plays at about the same volume.

Deep, moves a little

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B3PumpSource: rubberduck, 30 CC0 SFX loops, https://opengameart.org/content/30-cc0-sfx-loops. Licence: CC0: free, no credit needed. Length: 8.00 s on average. Loudness: -20.0 dB after levelling, 1.9 dB added so every card plays at about the same volume.

A steady working beat

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B4Low humSource: rubberduck, 30 CC0 SFX loops, https://opengameart.org/content/30-cc0-sfx-loops. Licence: CC0: free, no credit needed. Length: 8.00 s on average. Loudness: -20.0 dB after levelling, 0.1 dB taken off so every card plays at about the same volume.

A soft low bed

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Towers: how loud each one sits

Loudness in the gameA longer bar is louder, and the number is in dB, the unit of loudness. Closer to zero is louder: 6 dB more sounds like a clear step up. Example: -14 is louder than -20.T0 todayT1 all evenT2 big towers louder
Arrow, 2 towers-20-20-20
Flame-15-20-20
Frost-20-20-20
Tesla-20-20-20
Holy-13-20-15
Catapult throw-17-20-20
Catapult landing-22-20-15
T0TodaySix towers firing at their real speed for 8 s, mixed at the levels the game would play. Levels as they are now.

Holy and flame on top

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T1All evenSix towers firing at their real speed for 8 s, mixed at the levels the game would play. No tower stands out, so you tell them apart by sound only.

Every shot at -20 dB

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T2Big towers louderSix towers firing at their real speed for 8 s, mixed at the levels the game would play. These two fire every 2 s, so they can be louder without tiring the ear.

Holy and catapult landing at -15 dB

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Comes with your pick

Tesla shot already fixedThe tesla shot was about 13 dB under the arrow, near silent. As a plain fix it now plays as loud as the arrow, and card T0 includes that.
Tesla idle crackleThe table lists a crackle for a fed tesla tower, but the game never plays it yet, and the clip is almost silent. It needs fixing the day the game starts playing it.
Belt volume comes afterBelt cards are louder here than in the game, so you can judge the sound. Today the belt plays at about -36 dB, and it is set again after your pick: a belt runs all the time, so it must stay under everything else.