Pick on rock

Pick one by number. Nothing here is in the game yet, and nobody has listened: the words on each card come from the pack names. Hover or tap a name for the source.

0TodaySource: Kenney, RPG Audio, the clip in the game today. Licence: CC0: free, no credit needed. Length: 0.20 s on average. Loudness: -20.0 dB after levelling, 7.6 dB taken off so every card plays at about the same volume.

The axe clip, same as a tree

1 takeCC0
1Mining hitsSource: jordan4ibanez, Mining sample. Licence: CC0: free, no credit needed. Length: 0.60 s on average. Loudness: -20.0 dB after levelling, 8.3 dB taken off so every card plays at about the same volume. Cut by machine from a 20 s recording.

Cut from a mining recording

5 different takesCC0
2Rock hitsSource: rubberduck, 75 CC0 breaking, falling and hit sfx, opengameart.org/content/75-cc0-breaking-falling-hit-sfx. Licence: CC0: free, no credit needed. Length: 0.13 s on average. Loudness: -23.5 dB after levelling, 2.0 dB taken off so every card plays at about the same volume.

Stone on stone

1 takeCC0
3Metal hammerSource: Vehicle, Fantasy sound effects tinysized. Licence: CC0: free, no credit needed. Length: 0.60 s on average. Loudness: -20.0 dB after levelling, 8.6 dB taken off so every card plays at about the same volume.

Bright metal strike

2 different takesCC0
4Single stone hitSource: qubodup, Impact. Licence: CC0: free, no credit needed. Length: 0.50 s on average. Loudness: -20.0 dB after levelling, 7.0 dB taken off so every card plays at about the same volume.

One heavy take

1 takeCC0

Comes with your pick

One sound today for bothToday the same clip plays for a tree and for a rock, the game has one sound name for gathering. Two sounds need a small change in the player code: use the item being gathered, wood or stone. The worker who owns it can do that.
Never the same hit twiceWith several takes the player may pick the same one twice in a row. Same small change as the footsteps.