Hero footsteps
Pick one by number. Nothing here is in the game yet. Hover or tap a name for the source.
0TodaySource: Kenney, RPG Audio, one footstep. Licence: CC0: free, no credit needed. Length: 0.23 s on average, cut to at most 0.30 s. Loudness: -20.0 dB after levelling, 5.9 dB taken off so every card plays at about the same volume.
One clip, every step
1 clipCC0
1GrassSource: congusbongus, Footsteps on different surfaces, from a recording by swuing. Licence: CC-BY 3.0: free, but both names must appear in the credits. Length: 0.24 s on average, cut to at most 0.30 s. Loudness: -20.0 dB after levelling, 11.1 dB taken off so every card plays at about the same volume.my guessA guess from the numbers only: I cannot hear. These steps are the most even in length and loudness, and grass is what the map shows. Your ear decides.
Soft steps on grass
6 different stepsCC-BY
2Soft earthSource: Fantozzi, Footsteps (Grass/Sand and Stone). The author says the sand ones sound like grass too. Licence: CC0: free, no credit needed. Length: 0.30 s on average, cut to at most 0.30 s. Loudness: -21.7 dB after levelling, 4.0 dB taken off so every card plays at about the same volume.
Fantozzi sand steps
6 different stepsCC0
3Gravel pathSource: congusbongus, Footsteps on different surfaces, from a pack by Ali_6868. Licence: CC0 for these gravel steps: free, no credit needed. Length: 0.20 s on average, cut to at most 0.30 s. Loudness: -20.0 dB after levelling, 1.9 dB taken off so every card plays at about the same volume.
Crunchy dirt track
6 different stepsCC0
4Leather bootsSource: HaelDB, Footsteps Leather, Cloth, Armor. Made for the role playing game Flare, where you hear them all the time. Licence: CC0: free, no credit needed. Length: 0.23 s on average, cut to at most 0.30 s. Loudness: -20.0 dB after levelling, 17.8 dB added so every card plays at about the same volume.
Quiet boot, made not to tire
4 different stepsCC0
Comes with your pick
Steps follow the feetToday a clock plays a step every 0.35 s, even at game speed 3 when the hero covers three times the ground. Proposal: one step every 1.05 metres walked, so the sound always fits. This is a change in the player code, so it goes to the worker who owns it.
Never the same step twiceToday the player picks at random, so with 5 clips the same one comes back 1 time in 5. Proposal: skip the one that just played. The page already does this.
Silent on pauseFrom reading the code, the step clock keeps running while the game is paused, so a hero paused in mid walk may keep stepping. Not tried in the game yet.