Axe on a tree

Pick one by number. Nothing here is in the game yet, and nobody has listened: the words on each card come from the pack names. Hover or tap a name for the source.

0TodaySource: Kenney, RPG Audio, the clip in the game today. Licence: CC0: free, no credit needed. Length: 0.20 s on average. Loudness: -20.0 dB after levelling, 7.6 dB taken off so every card plays at about the same volume.

One clip for tree and rock

1 takeCC0
1Wood thudsSource: Independent.nu, 35 wooden cracks, hits and destructions. Licence: CC0: free, no credit needed. Length: 0.60 s on average. Loudness: -20.0 dB after levelling, 15.7 dB taken off so every card plays at about the same volume.

Dry knocks on wood

6 different takesCC0
2Plank hitsSource: rubberduck, 75 CC0 breaking, falling and hit sfx, opengameart.org/content/75-cc0-breaking-falling-hit-sfx. Licence: CC0: free, no credit needed. Length: 0.31 s on average. Loudness: -20.0 dB after levelling, 5.5 dB taken off so every card plays at about the same volume.

Lighter, rounder knocks

3 different takesCC0
3Real chopSource: kheetor, Tree chop, fall, thud. Licence: CC0: free, no credit needed. Length: 0.60 s on average. Loudness: -20.0 dB after levelling, 10.1 dB taken off so every card plays at about the same volume. Cut by machine from one recording that is very loud, so it may sound harsh.

Cut from a tree chop recording

3 different takesCC0
4Single wood hitSource: qubodup, Impact. Licence: CC0: free, no credit needed. Length: 0.45 s on average. Loudness: -20.0 dB after levelling, 8.4 dB taken off so every card plays at about the same volume.

One heavy take

1 takeCC0

Comes with your pick

One sound today for bothToday the same clip plays for a tree and for a rock, the game has one sound name for gathering. Two sounds need a small change in the player code: use the item being gathered, wood or stone. The worker who owns it can do that.
Never the same hit twiceWith several takes the player may pick the same one twice in a row. Same small change as the footsteps.