Arrow tower shot
Pick one by number. Nothing here is in the game yet, and nobody has listened: the words on each card come from the pack names. Hover or tap a name for the source.
0TodaySource: artisticdude, Swishes Sound Pack. Licence: CC0: free, no credit needed. Length: 0.08 s on average. Loudness: -20.0 dB after levelling, 6.7 dB taken off so every card plays at about the same volume.
A short swish, every shot
1 takeCC0
1LongbowSource: Ben Jaszczak and Brian Nelson, Medieval sound effects: weapon textures. Licence: CC0: free, no credit needed. Length: 0.70 s on average. Loudness: -20.8 dB after levelling, 5.6 dB added so every card plays at about the same volume.
A real longbow release
1 takeCC0
2CrossbowSource: Ben Jaszczak and Brian Nelson, Medieval sound effects: weapon textures. Licence: CC0: free, no credit needed. Length: 0.70 s on average. Loudness: -23.0 dB after levelling, 0.7 dB taken off so every card plays at about the same volume.
A heavier mechanical snap
1 takeCC0
3Short bowSource: Ogrebane, Battle sound effects (offered under several licences, we take CC0). Licence: CC0: free, no credit needed. Length: 0.45 s on average. Loudness: -20.0 dB after levelling, 2.8 dB taken off so every card plays at about the same volume.
Quick and small
1 takeCC0
4Before the fixSource: artisticdude, Swishes Sound Pack, and Kenney, RPG Audio. Licence: CC0: free, no credit needed. Length: 0.21 s on average. Loudness: -20.0 dB after levelling, 5.5 dB added so every card plays at about the same volume. This card is levelled per clip, so the quiet one is louder here than it was in the game.
The two clips the game used to mix
2 different takesCC0
Comes with your pick
Quiet shots already fixedThe table used to list two clips, and the player picked one at random each shot. One was about 25 dB quieter at its peak, so about half the shots were nearly silent. As a plain fix the game now plays only the louder clip, card 0. Any other pick still replaces it.