Economy plan

Proposal, nothing built or played. Each level's refined item pays for the next level. Hover or tap anything.

TodayAlready in the game, works the same.NewA new item or building. Content rows, plus an icon and a model.ChangedIn the game, with a new price or recipe.Needs simNeeds new code in the sim, not only content.
1Wood
2Stone
3Coal and iron
4Crystal and copper
5Silver
From the ground
Refiner
Refined
What it pays for
woodToday. A lumber camp on a grove makes 30 wood a minute. Trees grow back.
SawmillNew. Costs 20 wood. 2 wood in, 1 plank out, every 2 seconds. Flat out it eats 60 wood a minute, so two camps; one camp alone gives 15 planks a minute. Why: it is the first step of a chain, a choice between burning wood now and building better later.
plankNew item. Worth 2 wood. Pays for level 2 things, the core's bills, and later belts and walls.
Wood pays for
Lumber camp15 wood, as today. Always wood, so a player is never stuck.Arrow tower10 wood, as today.Storehouse20 wood, as today.Belt, fork, mergeBelt 0.5 wood a tile, fork 1, merge 1, as today.Wooden wall4 wood a tile, 100 health an edge, as today. The tutorial teaches this one.Sawmill20 wood. Must cost wood: it is what makes the first plank.
stoneToday. A mine on a rock group makes 10 stone a minute.
MasonNew. Costs 10 planks. 2 stone in, 1 block out, every 2 seconds. One mine gives 10 stone a minute, so 5 blocks a minute. Why: stone is slow, so a block is a real saving decision.
blockNew item. Worth 2 stone. Pays for level 3 things and the core's bills.
Planks pay for
Mine15 wood, as today. Always wood, like the camp: gathering is never locked behind refining.Mason10 planks.Combiner10 planks (today 15 stone). The first stone then goes to arrows, not to the building. Makes stone arrows.Plank wall2 planks a tile, the same wood as a wooden wall. 200 health an edge, double the wooden wall, half the stone wall. Burns. Mended with planks. New row, to confirm the sim takes a third wall kind.Catapult5 planks and 15 stone (today 10 wood and 15 stone). Same raw worth.Gate5 planks (today 10 wood). Same raw worth.
iron oreToday. A mine makes 10 a minute.
coalToday. A mine makes 10 a minute. The forge, the kiln and the pot maker all eat it, so coal is the item that ties levels 3 to 5 together.
ForgeExists, one change. Your note calls it a smelter and its output ingots; I kept the game's words, forge and iron. Costs 8 blocks (today 15 stone). 1 iron ore plus 1 coal in, 1 iron out, every 2 seconds. Today it needs no coal. Why coal: iron then needs two mines side by side, the first time two raw lines must meet.
ironToday's item. Your note calls it an ingot. Pays for level 4 things and iron arrows.
Blocks pay for
Stone wall3 blocks a tile (today 6 stone), same raw worth, 400 health an edge. Moves from level 2 to level 3, since blocks are the level 2 refined item.Reinforce5 blocks (today 10 stone), same raw worth. Turns a wooden building to stone, double health. Moves from level 2 to level 3.Forge8 blocks (today 15 stone).Flame tower3 blocks and 5 iron (today 5 stone and 5 iron).Barracks15 planks and 10 blocks (today 30 wood and 20 stone). Same raw worth.Fast belt1 plank a tile. Carries 240 items a minute, double today's belt. Needs the sim: today every belt moves at one speed.
copperToday. A mine makes 10 a minute. No refiner: it goes straight into the lightning tower.
lapisToday. A mine makes 10 a minute.
KilnExists, recipe unchanged. Costs 10 blocks and 5 iron (today 20 stone and 5 iron). 1 lapis plus 1 coal in, 1 frost crystal out, every 2 seconds.
frost crystalToday. Feeds the frost tower. New job: 3 crystals are part of the light tower's price.
Iron pays for
Kiln10 blocks and 5 iron (today 20 stone and 5 iron).Frost tower3 blocks and 5 lapis (today 5 stone and 5 lapis).Lightning tower3 blocks, 5 iron and 5 copper (today 8 stone and 5 copper). Iron is added, as you asked.
silverToday. A mine makes 10 a minute. No refiner: it goes straight into the light tower and the lightning tower.
Pot makerExists, recipes unchanged. Costs 5 planks and 10 blocks (today 10 wood and 20 stone). 1 stone plus 1 coal gives a fire pot, 1 stone plus 1 lapis gives an ice pot, 2 seconds each.
fire potToday. Ammo for the flame tower and catapult.
ice potToday. Ammo for the catapult.
Crystal pays for
Pot maker5 planks and 10 blocks (today 10 wood and 20 stone). No crystal: it is the level's refiner.Light tower4 blocks, 5 silver and 3 frost crystals (today 8 stone and 5 silver). Crystal is added, so level 4's item has a job at level 5.Outpost15 planks and 10 blocks (today 30 wood and 20 stone). Same raw worth.

Ammo

Level 1
1 woodArrow towerToday. 1 wood is 10 shots of 4 damage.
Level 2
3 wood + 1 stoneStone arrowDecided, today. Combiner, 2 seconds. 30 shots of 16 damage. Four times the damage, three times the shots.
Level 3
1 wood + 1 iron2 iron arrowsToday. Combiner, 2 seconds. 14 damage, goes through targets. Today only 1 shot an item: the balance page shows one line feeds 0.17 of a tower.1 wood + 1 coalFire arrowToday. Combiner, 1 second. Burns. Today only 1 shot an item: one line feeds 0.08 of a tower.
Level 4
lapis or crystalFrost towerToday. Lapis slows, crystal freezes.copperLightning towerToday. Copper chains to 3 targets.
Level 5
silverLight towerToday. Silver is the only thing it eats.fire or ice potCatapultToday. Pots from the pot maker.

Core bills: today, then the plan

To level 2
30 wood30 woodNo change: the first minute stays simple.
To level 3
100 wood, 30 stone50 planks, 15 blocksSame raw: 100 wood and 30 stone.
To level 4
300 wood, 100 stone, 30 iron150 planks, 50 blocks, 30 ironSame raw: 300 wood and 100 stone, plus 30 coal now that iron eats coal.
To level 5
1000 wood, 300 stone, 100 iron, 30 crystal500 planks, 150 blocks, 100 iron, 30 crystalSame raw: 1000 wood and 300 stone, plus 100 coal.

New things per level: grey today, colour the plan

7 to 9Level 1: 7 new things today, 9 with this plan. Plus sawmill and plank.8 to 9Level 2: 8 new things today, 9 with this plan. Plus mason, block and plank wall. Minus stone wall and Reinforce, which move to level 3.5 to 7Level 3: 5 new things today, 7 with this plan. Plus stone wall, Reinforce and fast belt. Minus fletcher.6 to 6Level 4: 6 new things today, 6 with this plan. No change.4 to 4Level 5: 4 new things today, 4 with this plan. No change.

Questions for Yassine

1What should planks replace?Level 2 upAll woodNothingWood stays for level 1, planks pay from level 2.What it is: which prices move to planks. Level 2 up (my pick): everything new from level 2 costs planks, and level 1 and the tutorial stay as they are. All wood: even the first tower needs a sawmill, which breaks the first minute. Nothing: planks only buy new things, so the old list never feels the change.2Does raw wood still build after level 2?YesNoCamp, mine, belt, arrow tower, wooden wall stay wood.What it is: a safety net. Yes (my pick): a player who loses their sawmill at night can still rebuild everything needed to recover. No: cleaner rule, but one burnt sawmill can end a run with no way back.3Exactly one refiner per level?YesNoSawmill, mason, forge, kiln, pot maker. Levels 3 to 5 already fit.What it is: a rule for adding things later. Yes (my pick): easy to learn, and the sawmill sits at level 1 where planks start. The cost: new things at level 1 go from 7 to 9. No: move the sawmill and mason later, and levels 1 and 2 stay lighter but level 3 takes three refiners at once.4Should the combiner make ammo only?YesNoRefiners make materials, the combiner makes arrows. The fletcher goes.What it is: today the combiner holds every recipe, so from level 2 it can replace all the refiners, and the refiner rule means nothing. Yes (my pick): it keeps stone, iron and fire arrows, and loses forge, kiln and pot recipes. The fletcher then has no job and is removed, one building fewer. No: keep the all in one box, and the refiners are only a cheaper option.5Should core bills ask for refined items?YesNoSame raw total, but the sawmill and mason become a must.What it is: the bills to reach levels 3, 4 and 5. Yes (my pick): 100 wood becomes 50 planks, same wood, so nobody can skip the chain and the balance page numbers hold. No: bills stay raw, and a player can ignore refiners and still reach level 5.
Rows ready to go live
{
 "items.json": {
  "plank": {
   "color": "#c9975a",
   "raw": false,
   "level": 1,
   "ring": 0,
   "icon": "Items/plank",
   "name": "plank",
   "plural": "planks"
  },
  "block": {
   "color": "#aeb4bb",
   "raw": false,
   "level": 2,
   "ring": 0,
   "icon": "Items/block",
   "name": "block",
   "plural": "blocks"
  }
 },
 "buildings.json": {
  "sawmill": {
   "level": 1,
   "ring": 0,
   "cost": {
    "wood": 20
   },
   "hp": 150,
   "recipes": [
    {
     "in": {
      "wood": 2
     },
     "out": {
      "plank": 1
     },
     "seconds": 2.0
    }
   ]
  },
  "mason": {
   "level": 2,
   "ring": 0,
   "cost": {
    "plank": 10
   },
   "hp": 150,
   "recipes": [
    {
     "in": {
      "stone": 2
     },
     "out": {
      "block": 1
     },
     "seconds": 2.0
    }
   ]
  },
  "forge.recipes": [
   {
    "in": {
     "iron_ore": 1,
     "coal": 1
    },
    "out": {
     "iron": 1
    },
    "seconds": 2.0
   }
  ],
  "combiner.recipes keeps": [
   "stone_arrow",
   "iron_arrow",
   "fire_arrow"
  ],
  "remove": [
   "fletcher"
  ],
  "hearthfire.reinforceLevel": 3,
  "arrow_tower.stoneUpgradeCost": {
   "block": 5
  },
  "walls.stone": {
   "level": 3,
   "costPerTile": {
    "block": 3
   }
  },
  "walls.gate.cost": {
   "plank": 5
  },
  "cost": {
   "combiner": {
    "plank": 10
   },
   "catapult": {
    "plank": 5,
    "stone": 15
   },
   "forge": {
    "block": 8
   },
   "flame_tower": {
    "block": 3,
    "iron": 5
   },
   "barracks": {
    "plank": 15,
    "block": 10
   },
   "kiln": {
    "block": 10,
    "iron": 5
   },
   "frost_tower": {
    "block": 3,
    "lapis": 5
   },
   "tesla_tower": {
    "block": 3,
    "iron": 5,
    "copper": 5
   },
   "pot_maker": {
    "plank": 5,
    "block": 10
   },
   "holy_tower": {
    "block": 4,
    "silver": 5,
    "frost_crystal": 3
   },
   "outpost": {
    "plank": 15,
    "block": 10
   }
  },
  "walls.plank": {
   "displayName": "Plank wall",
   "level": 2,
   "ring": 0,
   "costPerTile": {
    "plank": 2
   },
   "hp": 200,
   "burns": true,
   "repairItem": "plank",
   "repairPerItem": 10
  }
 },
 "hearthfire.levels toNext": {
  "2": [
   {
    "item": "plank",
    "count": 50
   },
   {
    "item": "block",
    "count": 15
   }
  ],
  "3": [
   {
    "item": "plank",
    "count": 150
   },
   {
    "item": "block",
    "count": 50
   },
   {
    "item": "iron",
    "count": 30
   }
  ],
  "4": [
   {
    "item": "plank",
    "count": 500
   },
   {
    "item": "block",
    "count": 150
   },
   {
    "item": "iron",
    "count": 100
   },
   {
    "item": "frost_crystal",
    "count": 30
   }
  ]
 }
}